![]() The most unusual feature about Harmony of Dissonance however is the way it handles saving. While Circle of the Moon had players searching for cards to combine, forming a hundred different spells, Harmony has an exceedingly simple magic system, with little real impact on the game at all. The complexity of gameplay is also cut back quite a bit. On the other hand, Harmony of Dissonance is a shockingly easy game, particularly when compared to last year’s Circle. It also features some very tight controls, and allows players to swing their whips about in either the freestyle fashion of Castlevania 4, or the circular spin of Circle of the Moon. On the one hand, it requires players to make their way through two parallel castles, occasionally solving puzzles and allowing them to progress in a very open-ended fashion. Moving on to the gameplay, Harmony of Dissonance offers a mixed bag. Harmony on the other hand features a collection of tinny tracks that fail to even live up to the standards of its 8-bit ancestors. Even going back to the days of the NES, the Castlevania series has always been known for featuring an extremely high quality and memorable soundtrack, with many tunes returning game after game. Unfortunately, while Harmony of Dissonance provides graphics to rival the best the series has ever offered, the music falls quite flat. In addition to drastically improving the visibility, this gives a much needed facelift to the monsters, most of which had never been redesigned since the series first made the leap to the Super Nintendo. Aside from the blue trails left by the main character, all the characters, monsters, and backgrounds in Harmony of Dissonance have been designed bright, high contrast pallettes in response to the primary complaint people had of the previous Castlevania being simply too dark for the GBA’s non-backlit screen. Even the trailing blue aura sported in Symphony makes a return, although in this case the purpose is more practical than cosmetic. Even the main character looks extremely similar, maintaining the long white hair and trenchcoat look. The first thing one notices in Harmony of Dissonance is just how much it looks like Symphony of the Night. This brings us to Castlevania: Harmony of Dissonance. While Castlevania: Circle of the Moon revived Symphony‘s Metroid style gameplay, and was also met with much acclaim, fans of the PlayStation title still wished for something a bit closer. Continued abuse of our services will cause your IP address to be blocked indefinitely.Castlevania: Symphony of the Night was one of the best received games the PlayStation had to offer. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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